![]() ![]() “We felt that integrating Zoombinis with today’s touchscreen technology, particularly since gaming in education and tablets in schools are on the rise, would be a great fit.” “We loved Zoombinis, but the rights got passed to a succession of publishers, so we’ve been working to bring it back for about 10 years,” says Libby. ![]() The original math- and logic-based game from 1996 and its two sequels (2001’s Mountain Rescue and 2002’s Island Odyssey) were lauded for being fun games first, and consumers responded by purchasing more than one million copies.īut when CD games software and the edutainment category became passé in the early 2000s, TERC’s technology director David Libby says Broderbund underwent a series of takeovers and was eventually acquired by global education leader Houghton Mifflin Harcourt. On August 6, 2015, a Zoombinis reboot for kids ages seven and up will launch on iPad and Android tablets for US$4.99, nearly 20 years after leading non-profit educational organization TERC and the creator of the original Carmen Sandiego games, Broderbund Software, introduced Logical Journey of the Zoombinis, the first of three CD-ROM games, to homes and schools. For ’90s kids and parents who remember the classic educational game Zoombinis, but can’t access it any more, three Boston-based companies and a Kickstarter campaign have ensured a multiplatform comeback for the property’s adorable blueberry-shaped creatures.
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